Model and textures by Bexxie.
AVAILABLE FOR : HOUDINI, C4D
Here we use a ReflectGeneralized node with a very low reflection slope to extend the reflection tail and give reflections a bit of hazing together with analytical microfacet-based normal mapping to let details come to life.. we still use our usual normal and bump maps, – they just look better.
All textures are usual PBR textures used with the metalness workflow available with the node, on top of that we use rombo tools features.
Refer to these pages for documentation :