Bed model by zeelproject.
AVAILABLE FOR : MAYA
Here we’re using RomboFabricWoven for all the fabrics. Some use the built-ins WIF patterns and some others use on top their own bitmaps. Due to the ad-hoc specular and fiber scattering models we can easily render both shiny fabrics like the duvet cover and other more rough like cottons and such. Ceramics use the interfaced-lambertian model available with RomboDiffuseInterfaced while metallic lamps and tables use the physically measured diffraction shading node (RomboReflectDiffraction -> Bronze).
Refer to these for documentation :