All materials here are custom C/C++ rombo.tools materials. mentalray images use also custom lighting.
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copy_SSS, layered reflections
with denoiser + perceptual re-grainer
copy_Rombo Sub Surface Scattering
copy_Rombo Power Metal
Full custom pipeline : from shaders to denoiser to re.grainer
copy_1_Rombo Power Metal
Full custom pipeline : from shaders to denoiser to re.grainer
copy_2_Rombo Power Metal
Full custom pipeline : from shaders to denoiser to re.grainer
copy_3_Rombo Power Metal
Full custom pipeline : from shaders to denoiser to re.grainer
copy_4_Rombo Power Metal
Full custom pipeline : from shaders to denoiser to re.grainer
copy_5_Rombo Power Metal
Full custom pipeline : from shaders to denoiser to re.grainer
copy_Cinematic Lighting
with Rombo.Camera and Rombo.Skylight
copy_1_Cinematic Lighting
with Rombo.Camera and Rombo.Skylight
copy_2_Cinematic Lighting
with Rombo.Camera and Rombo.Skylight
copy_Muddy Boots ..
normal (blending+microfacet) and (distorsion-free) displacement mapping
copy_The Fallen 🙂
rombo materials
copy_1_The Fallen 🙂
rombo materials
copy_ENTpqU8WwAUmOgU
rombo materials
copy_MacLaren P1 GTR
All rombo materials
copy_1_MacLaren P1 GTR
All rombo materials
copy_2_MacLaren P1 GTR
All rombo materials
copy_3_MacLaren P1 GTR
All rombo materials
copy_4_MacLaren P1 GTR
All rombo materials
copy_5_MacLaren P1 GTR
All rombo materials
copy_6_MacLaren P1 GTR
All rombo materials
copy_Physical MetallicPaint
and two-lobes metal
copy_1_Physical MetallicPaint
and two-lobes metal
copy_2_Physical MetallicPaint
and two-lobes metal
copy_Car Interior
features microfaceting bump
copy_1_Car Interior
features microfaceting bump
copy_3_Physical MetallicPaint
with multi-scale micro-facet glittering (flakes)
copy_4_Physical MetallicPaint
with multi-scale micro-facet glittering (flakes)
copy_5_Physical MetallicPaint
and other rombo materials
copy_6_Physical MetallicPaint
and other rombo materials
copy_7_Physical MetallicPaint
and other rombo materials
copy_6_Rombo Power Metal
Latest state-of-the-art tech for metals
copy_7_Rombo Power Metal
Close-up
copy_8_Rombo Power Metal
Latest state-of-the-art tech for metals
copy_9_Rombo Power Metal
Latest state-of-the-art tech for metals
copy_MetallicPaint
testing physical multi-scale flakes
copy_Metallic Paint
testing physical multi-scale flakes
copy_Rombo Materials
Domestic realism. No heroes nor villains. Narrative develops over the imaginary line where matter ends and mind begins
copy_1_Rombo Materials
From SSS to metal etc.
copy_2_Rombo materials
From SSS to metal etc.
copy_3_Rombo Materials
From SSS to metal etc.
copy_Rombo.Materials
Various applications for rombo.materials
copy_SubSurfaceScattering
with Denoiser + ReGrainer
copy_Wave-optical micro-scratches
with multi-dimensional adaptive sampling
copy_1_Rombo.Materials
Various materials plus realistic camera
copy_Shading with rombo.tools
A lighting study
copy_1_Shading with rombo.tools
Lighting study
copy_Rombo.tools
Denoiser, camera plus various materials
copy_Diffusion translucency
with custom adaptive sampling and controllable depth
copy_Diffusion translucency close-up
with rombo.denoiser plus a little dude 🙂
copy_Rombo.Fabric
Harahan-Krueger diffuse model to simulate fiber scattering
copy_Rombo Fabric
Polyester Winter Jacket
copy_Casual Shirts
Rombo.Fabric with Procedural Weaving Patterns
copy_2_Rombo.Materials
Generalized BRDF for Leather
copy_Rombo.Skin
Original scene by Henrich Kimerling
copy_Pale Skin Tones | Lighting Study
with Rombo Sub Surface Scattering
copy_Sub Surface Scattering
with micro map lookups (ie. no mip-maps)
copy_1_Rombo.Skin
This scene is part of the Rombo.Contents
copy_2_Rombo.Skin
Three-layers dedicated skin shader
copy_Rombo.Denoiser
4x4 AA denoised result
copy_Rombo.Metal
Rough ComplexIOR + Multi-scattering GGX BRDF
copy_Rombo.PowerMetal
With Improved Adaptive Sampling
copy_Realistic Camera & Sensor Response Fnc
model by Matkovski Dragos
copy_4_Rombo Materials
SSS for ground snow and procedural snow
copy_Sun&Sky + Realistic Camera
copy_Space Containers
Generalized BRDF for Metals
copy_Space Containers 2
gBRDF + Denoiser
copy_Space Containers 3
Rombo.Denoiser
copy_French Interior At Night
Natural Lighting + Realistic Camera
copy_French Interior Wall Side
Realistic Materials
copy_French Interior Close-Up
Realist Camera DOF
copy_French Interior DayTime
Natural Daylight
copy_Realistic Camera + Materials
and Rombo Denoiser
copy_Concrete & Wood
Demo scene included with the package
copy_Image Based Lighting
copy_Realistic Camera + IBL
An example of natural light obtained from rombo.domelight
copy_1_Realistic Camera + IBL
copy_Various Materials + IBL
copy_Realistic Camera
Depth Of Field
copy_1_Realistic Camera
This scene comes with the package
copy_Translucency
This scene comes with the package
copy_Concrete
Demo scene included with the package
copy_ThinGlass & Transparency
Demo scene included with the package
copy_Ceramic
Demo scene included with the package
copy_Transparency & Shadows
Demo scene included with the package
copy_Aged Copper
Demo scene included with the package
copy_Point Based Global Illumination
This scene comes with the free Pointclouds package
copy_1_Point Based Global Illumination
This scene comes with the package