All materials here are custom rombo tools materials.
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Subsurface Scattering
Skin and Eyes
Subsurface Scattering
Skin and Eyes
Random Walk SSS
Lambertian and Refract SSS
SSS Refract
Random Walk SSS with Refractive Boundary
Subsurface Scatter
plus specular layer
Subsurface Scatter
with Mie scattering
Subsurface Scatter
with Similarity Theory
Random Walk SSS
Test with Bump Only
Random Walk SSS
Test with Bump Only
SSS, layered reflections
with denoiser + perceptual re-grainer
Random Walk SSS
Non-Exponential Subsurface Scattering
Rombo Materials
Reflect Shaders
Rombo Materials
Reflect Shaderss
Rombo Materials
Various Applications
Rombo Materials
Various Applications
Rombo Power Metal
Full custom pipeline : from shaders to denoiser to re.grainer
Rombo Power Metal
Full custom pipeline : from shaders to denoiser to re.grainer
Wave Optical Reflections
Scene available as Rombo Contents
Wave Optical Reflections
Scene available as Rombo Contents
STD BRDF
Microfacet-based Normal Mapping
STD BRDF
Microfacet-based Normal Mapping
STD BRDF
Microfacet-based Normal Mapping
Multiscatter BRDF
With Microfacet Normal Mapping
Multiscatter BRDF
With Microfacet Normal Mapping
Multiscatter BRDF
With Microfacet Normal Mapping
Rombo Denoiser
Testing Denoiser on Reflections, Bump and DOF
Rombo Denoiser
Testing Denoiser on Reflections, Bump and DOF
Rombo Denoiser
Testing Denoiser on Reflections, Bump and DOF
STD BRDF
Microfacet-based Normal Mapping
STD BRDF
Microfacet-based Normal Mapping
Microfacet-based Bump
Analytical Version
Reflection Haziness
Hazy Reflection BRDF
Diffraction Lobe
Two-scale BRDF model with diffraction lobe
Diffraction Lobe
Two-scale BRDF model with diffraction lobe
Wave-optical micro-scratches
with multi-dimensional adaptive sampling (MDAS)
The Fallen 🙂
rombo materials
The Fallen 🙂
rombo materials
The Fallen 🙂
rombo materials
Rombo Materials
Domestic realism. No heroes nor villains. Narrative develops over the imaginary line where matter ends and mind begins
Rombo materials
From SSS to metal etc.
Rombo Materials
From SSS to metal etc.
Rombo.Materials
Various applications for rombo.materials
SubSurfaceScattering
with Denoiser + ReGrainer
Various Materials
Overview Rombo Materials
Rombo.Materials
Various materials plus realistic camera
Diffuse Smooth
aka Lambert Sphere
Shading with rombo.tools
A lighting study
Shading with rombo.tools
Lighting study
Rombo.tools
Denoiser, camera plus various materials
Diffusion translucency
with custom adaptive sampling and controllable depth
Diffusion translucency close-up
with rombo.denoiser plus a little dude 🙂
Fabric Woven
Various Applications
Rombo.Fabric
Harahan-Krueger diffuse model to simulate fiber scattering
Fabric Woven
Polyester Winter Jacket
Fabric Woven
With WIF Support
Fabric Woven
With Custom Texture
Rombo.Materials
Generalized BRDF for Leather
Car Rendering
Various Rombo materials
Car rendering
Various Rombo materials
Car rendering
Various Rombo materials
MacLaren P1 GTR
All rombo materials
MacLaren P1 GTR
All rombo materials
Physical MetallicPaint
and two-lobes metal
Physical MetallicPaint
and two-lobes metal
Car Interior
features microfaceting bump
Car Interior
features microfaceting bump
Motorsport Photography
Denoising motion blur (both camera and object) plus perceptual re.grainer.
Motorsport Photography
Denoising motion blur (both camera and object) plus perceptual re.grainer.
Physical MetallicPaint
with multi-scale micro-facet glittering (flakes)
Physical MetallicPaint
with multi-scale micro-facet glittering (flakes)
Metallic Paint
BRDF-based Flakes
Metallic Paint
BRDF-based Flakes
MetallicPaint
testing physical multi-scale flakes
Metallic Paint
testing physical multi-scale flakes
Rombo Power Metal
Latest state-of-the-art tech for metals
Rombo Power Metal
Latest state-of-the-art tech for metals
Metallic Paint
With Rain Normal Map
Metallic Paint
With Rain Normal Map
Rombo.Skin
Original scene by Henrich Kimerling
Pale Skin Tones | Lighting Study
with Rombo Sub Surface Scattering
Rombo Skin
Three Layers Physically-Based Skin
Random Walk SSS
Multi-tissue SSS
Rombo.Skin
This scene is part of the Rombo.Contents
Random Walk SSS
Non-exponential SSS
Rombo.Skin
Three-layers dedicated skin shader
Arnold Line Renderer
plus a custom shader for the 'pointillism' you see as procedural texture
Arnold Line Renderer
plus a custom shader for the 'pointillism' you see as procedural texture
Cinematic Lighting
with Rombo.Camera and Rombo.Skylight
Sun&Sky + Realistic Camera
Cinematic Lighting
with Rombo.Camera and Rombo.Skylight
Cinematic Lighting
with Rombo.Camera and Rombo.Skylight
Space Containers 2
gBRDF + Denoiser
Space Containers 3
Rombo.Denoiser
French Interior At Night
Natural Lighting + Realistic Camera
French Interior Wall Side
Realistic Materials
French Interior Close-Up
Realist Camera DOF
French Interior DayTime
Natural Daylight
Concrete & Wood
Demo scene included with the package
Realistic Camera + Materials
and Rombo Denoiser
Realistic Camera + IBL
An example of natural light obtained from rombo.domelight
Realistic Camera
Depth Of Field
Realistic Camera
This scene comes with the package
Translucency
This scene comes with the package
Concrete
Demo scene included with the package
ThinGlass & Transparency
Demo scene included with the package
Ceramic
Demo scene included with the package
Transparency & Shadows
Demo scene included with the package
Aged Copper
Demo scene included with the package
Point Based Global Illumination
This scene comes with the free Pointclouds package
Point Based Global Illumination
This scene comes with the package