Metalness & Specular Workflows
Because Rombo shading nodes are organized by lobes (diffuse, reflect, sss etc.) we need to choose the right one for the work we gonna do. When we have a metalness map for example we have 3 nodes we can choose from : ReflectGeneralized, ReflectMultiScatter and ReflectFlakes. Being ‘reflect’ nodes the initial setup is of pure[…]