Multiple-scattering BRDF
With rombo Reflect shaders, – we’re introducing microfacet multiple-scattering in two forms: approximated and true random walk multiple scattering. The true multiple scattering is available only with the ReflectMultipleScatter node while the approximated stuff comes with any specular additional lobe attached to the Diffuse nodes; it is an option with the MultipleScatter node itself and[…]